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Academic
Academic: Projects
Human
Design: 2012-13
Human was a small 2D side-scrolling platformer about altering the game space in order to solve puzzles nested within each level. The player controlled a male protagonist that could alter the environment using his emotions. I primarily focused on level design by developing platforming sequences and scripted events on paper and aided in transitioning them into Unity.
Undertakers
Senior Capstone Project 2012-13
Undertakers was my senior capstone project I worked on at Columbia College Chicago. The game was a 3rd person multiplayer shooter set in the Wild West and created using Unity. My role as lead level designer was to ensure the design tasks were properly delegated and reviewed across multiple teams for approval and implementation.
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