Professional
Netvrk Metaverse
Production Director
Netvrk is a fully scoped, multi-chain metaverse where gaming, entertainment, e-commerce, education, and social enrichment co-exist in one interactive environment, accessible by PC, mobile, and VR tech.
TMNT: Mutant Madness
Producer 2020-2021
The whole green team shell crew are here! Join the Teenage Mutant Ninja Turtles Raphael, Leonardo, Michelangelo, and Donatello to save the multiverse. Collect allies (and enemies) in a fight to save Dimension X.
Animation Throwdown
Producer: 2020-2021
Animation Throwdown is a collectible card game published by Kongregate and co-developed by Synapse Games and Chinzilla. Animation Throwdown features FOX IPs such as Family Guy, Bob’s Burgers, American Dad, Futurama, and King of the Hill. It’s currently available on Web, Steam, iOS, Android, and Amazon.
Rift Heroes
Associate Producer 2018-19
RIFT HEROES is a game of EPIC RPG adventure and WAR. Expand your base by constructing the powerful Hall of Heroes and gain access to NEW WORLDS through the RIFT.
I served as an Associate Producer to the project by managing risks during production, compiling project data for our EP, and by assisting in test market and live servicing releases.
Castaway Cove
Quality Assurance: 2017-Present
Another mobile game for iOS and Android; Castaway Cove is an idle game where players collect resources to upgrade their island and characters. detailed test plan execution and quality assurance best practices.
Global Assault
Quality Assurance: 2015-17
Global Assault was a strategy game with heavy collectible card game mechanics. It was one of the first titles I worked on at Synapse Games. It was released on Web, iOS, Android, and Amazon.
Spellstone
Quality Assurance: 2015
Spellstone is a whimsical fantasy based collectible card game developed by Synapse Games and published by Kongregate. It’s currently available for Web, Steam, iOS, and Android.
Flirt Planet
Quality Assurance: 2013-14
Flirt Planet was a dating simulator developed to teach people how to flirt (I’m not joking). It featured a rich dialogue tree system with over 10,000 lines written. It was developed by Game Refuge and published by Truly Social. The game featured a short lifespan on Facebook and iOS.
General Chaos II
Level Design: 2014
General Chaos II was a small Kickstarter project that I worked on at Game Refuge which was the sequel to the cult classic General Chaos for Sega Genesis. This was designed to be a isometric real-time strategy game that featured the cartoonish battles similar to the original. I was tasked to design and create the first few levels in Unity to showcase in the Kickstarter promotional video. Sadly, the project never met its funding goals. View More